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Doom 3 end
Doom 3 end










doom 3 end

This was brought to my attention by Sunpal. At this part I skip a sequence where the screen goes all red and you have to kill a couple of zombies before continuing. If you manage to run pass a flawed trigger with slowmo, the trigger won't go off. I do it because of how poorly some of the triggers work in this game. Now why would I do that? I mean I still don't have berserk. After getting the double barrel you can notice that I cast slowmo. That's good and all but the mistake is still there, I wish I knew this before moving to the next segment.

doom 3 end

I got him to position himself the best way he possibly could, without blocking the way. The point of shooting it was that you have to go back that way later and there's no way it won't block you in the doorway together with another zombie. At about 10:00 you can see the biggest fuck up in the entire run: I shot a zombie and it just didn't die. Obviously I just stopped caring about unprecise bhs and shit like that after a while and focused only on getting through the segment without getting blocked by anything.

doom 3 end

Because of how many enemies I skip, there's a good 90% chance that I'll get blocked by them entirely on my way back and that goes for each and every fucking room that I passed by. Now combine this with having to glide at exactly the right angle and you'll get a good reason to be pretty pissed all day month long. You can get the glitch to work at exactly the right speed maybe once out of a million tries. The glide through the trap room was the part that took me the longest. About 60% of the time spent on making this run went into this level alone, so you get the idea. This is easily the hardest, random, most annoying level of them all. Kill some monsters, push some buttons, avoid getting killed, and that's it. When I'm already on the other side of the cave, near the exit elevator area, I get up on the ladder with two well placed jumps which skips getting the access card. With the right timing you can get pushed by an object held by the gravity gun and the "push" can be quite large I'd say. I'll later refer to it as the glide glitch. A couple of seconds later you'll be introduced to a glitch discovered by tossedsalad.

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When the big guy lays dead it's good to cast slowmo immediately after leaving this area mostly because doing so will prevent the moving walls in the next area from triggering at all. The next part and the boss are pretty much self-explanatory. This can be fixed with the gravity gun on your way back to the lower floor. This has one down side: you skip a pack of hand grenades that you really want. Well, here at sda we say fuck all that and use invisible solid objects to get there, just cause. After that every normal person would take the stairs and go all the way around to get the access card. Where will every object end up is random, so this was the first part which had to be manipulated in this segment. During the scene where the imps spawn and you're still stuck in the elevator, all the shit around the room gets tossed around. The second level also gets tricky right from the start. After acquiring the gravity gun I got pretty lucky with how the boxes reacted. From there you can crouch jump and get up on the blocking rocks, successfully skipping the whole fight. High enough to land in a certain spot where you get stuck between the rocks blocking your way until you don't kill everything and a pillar. It works like this: whenever a monster spawns everything nearby gets a vertical boost and with the right timing you can jump pretty high. At the room where you're supposed to fight some imps and skulls before proceeding, I use a trick called spawn boosting (or whatever). I stop bhing a little early when displacing the power cell to make sure I don't miss the damn button. fit right in between the wall and the skull at the end. bh right under the lower part of the ceiling, and c. The bh sequence has to be done in a particular way to a. See those little stones? Touch any of them and you can restart. The hardest part of this level happens to be the first corridor. FUCKING WORST POSSIBLE ENDING IN A VIDEO GAME EVER!? CHECK!? ALRIGHT LET'S GET THIS FUCKER MOVING! Getting to control a guy with the IQ of a panda bear? Check. Most disappointing boss fights ever? Check. Game based on the unfairest engine ever seen in a fps? Check. Worst game script ever (no, it's not you xardion)? Check.












Doom 3 end